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codex [2022/06/17 22:15] justincodex [2022/06/17 22:17] justin
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-A **codex** is a data type with its data stored as key/value pairs. Each key is a unique [[string]] and acts as a lookup for its corresponding value within the codex, similar to a dictionary. The key/value pairs are enclosed by square brackets after the "codex" keyword, with each key written as a [[string]]and a colon between a key and its corresponding value. Key/value pairs are separated by commas. If loading data from a JSON file and it contains an object with properties, the object will be stored as a codex (see [[Data Files]]).+A **codex** is a data type with its data stored as key/value pairs. Each key is a unique [[string]] and acts as a lookup for its corresponding value within the codex, similar to a dictionary. The key/value pairs are enclosed by square brackets after the "codex" keyword, with each key written as a [[string]] and a colon between a key and its corresponding value. Key/value pairs are separated by commas. If loading data from a JSON file and it contains an object with properties, the object will be stored as a codex (see [[Data Files]]).
  
 ====Example:==== ====Example:====
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 codex["id": "ITEM_0001", "count": 5] codex["id": "ITEM_0001", "count": 5]
 </code> </code>
-The codex variable will contain a lookup with keys named "id" and "count", with corresponding values of "ITEM_0001" (as a [[string]] value) and 5 (as a [[number]] value). You could create a JSON [[data_files|data file]] containing an [[array]] of these codices as an easy way to maintain a list of [[item|items]] to give to the player when the game starts.+The codex variable above will contain a lookup with keys named "id" and "count", with corresponding values of "ITEM_0001" (as a [[string]] value) and 5 (as a [[number]] value). You could create a JSON [[data_files|data file]] containing an [[array]] of these codices as an easy way to maintain a list of [[item|items]] to give to the player when the game starts.
  
codex.txt · Last modified: 2022/12/22 18:17 by justin