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character [2020/05/07 10:20]
justin
character [2020/05/07 10:53] (current)
justin
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 |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main [[player character]]. This is selected in the "​General"​ section of the [[Game Configuration]]. The [[player character]] can also be overridden on a per [[map]] basis from the [[Map Properties]] panel.| |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main [[player character]]. This is selected in the "​General"​ section of the [[Game Configuration]]. The [[player character]] can also be overridden on a per [[map]] basis from the [[Map Properties]] panel.|
 |NPCs|A character can be used to represent an [[NPC]] by placing it into a [[map]] from the [[Map Editor]]. An [[NPC]] can have [[dialogue]] attached to it by selecting "Start Dialogue"​ for the "When Next to Player"​ or "When Player Interacts"​ [[npc_behavior|behavior]] setting, which allows the player to engage in a conversation with that [[NPC]].| |NPCs|A character can be used to represent an [[NPC]] by placing it into a [[map]] from the [[Map Editor]]. An [[NPC]] can have [[dialogue]] attached to it by selecting "Start Dialogue"​ for the "When Next to Player"​ or "When Player Interacts"​ [[npc_behavior|behavior]] setting, which allows the player to engage in a conversation with that [[NPC]].|
-|Enemies|A character can be configured as an [[enemy]] by placing it into a [[map]] from the [[Map Editor]] and then either selecting "Start Battle"​ for the "When Next to Player"​ or "When Player Interacts"​ [[npc_behavior|behavior]] setting or enabling the "​Attackable in Real-Time"​ option from the [[Entity Properties]] ​dialog. Character models are also used when configuring [[enemy|enemies]] from the [[Combat Editor]].|+|Enemies|A character can be configured as an [[enemy]] by placing it into a [[map]] from the [[Map Editor]] and then either selecting "Start Battle"​ for the "When Next to Player"​ or "When Player Interacts"​ [[npc_behavior|behavior]] setting or enabling the "​Attackable in Real-Time"​ option from the [[Entity Properties]] ​panel. Character models are also used when configuring [[enemy|enemies]] from the [[Combat Editor]].|
  
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character.1588872029.txt.gz ยท Last modified: 2020/05/07 10:20 by justin