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character [2017/09/29 08:41]
justin
character [2017/10/19 09:30] (current)
justin
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 ^Usage^Details^ ^Usage^Details^
-|Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main player character. This is selected in the "​General"​ section of the [[Game Configuration]]. The player character can also be overridden on a per map basis from the [[Map Properties]] panel.| +|Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main [[player character]]. This is selected in the "​General"​ section of the [[Game Configuration]]. The [[player character]] can also be overridden on a per map basis from the [[Map Properties]] panel.| 
-|NPCs|A character can be used to represent an NPC by placing it into a map from the [[Map Editor]]. An NPC can have dialogue attached to it which allows the player to engage in a conversation with that NPC.| +|NPCs|A character can be used to represent an [[NPC]] by placing it into a map from the [[Map Editor]]. An [[NPC]] can have dialogue attached to it which allows the player to engage in a conversation with that [[NPC]].| 
-|Enemies|A character can be used to as an enemy to trigger a battle by placing it into a map from the [[Map Editor]] and then selecting "​Enemy"​ for its type (and a [[battle_editor|battle]]) from the [[Entity Properties]] dialog. Character models are also used when configuring enemies from the [[Enemy Editor]].|+|Enemies|A character can be used to as an [[enemy]] to trigger a [[battle]] by placing it into a [[map]] from the [[Map Editor]] and then selecting "​Enemy"​ for its type (and a [[battle_editor|battle]]) from the [[Entity Properties]] dialog. Character models are also used when configuring enemies from the [[Enemy Editor]].|
  
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character.txt · Last modified: 2017/10/19 09:30 by justin