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character [2017/09/29 08:10]
justin created
character [2020/05/07 10:53] (current)
justin
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-A **character** is a resource type that can be used to represent the player, an NPC, or an enemy. Characters, similar to [[tile|tiles]] and [[object|objects]],​ are created in the [[Voxel Editor]].+A **character** is a resource type that can be used to represent the [[player_character|player]], an [[NPC]], or an [[enemy]]. Characters, similar to [[tile|tiles]] and [[object|objects]],​ are created in the [[Voxel Editor]]. Refer to the table below for more details around each of the usages for the character resource type.
  
-~~NOTOC+^Usage^Details^ 
 +|Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main [[player character]]. This is selected in the "​General"​ section of the [[Game Configuration]]. The [[player character]] can also be overridden on a per [[map]] basis from the [[Map Properties]] panel.| 
 +|NPCs|A character can be used to represent an [[NPC]] by placing it into a [[map]] from the [[Map Editor]]. An [[NPC]] can have [[dialogue]] attached to it by selecting "Start Dialogue"​ for the "When Next to Player"​ or "When Player Interacts"​ [[npc_behavior|behavior]] setting, which allows the player to engage in a conversation with that [[NPC]].| 
 +|Enemies|A character can be configured as an [[enemy]] by placing it into a [[map]] from the [[Map Editor]] and then either selecting "Start Battle"​ for the "When Next to Player"​ or "When Player Interacts"​ [[npc_behavior|behavior]] setting or enabling the "​Attackable in Real-Time"​ option from the [[Entity Properties]] panel. Character models are also used when configuring [[enemy|enemies]] from the [[Combat Editor]].| 
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 +~~NOTOC~~
character.1506697812.txt.gz · Last modified: 2017/09/29 08:10 by justin