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character [2017/09/29 08:41] – justin | character [2024/03/14 09:43] (current) – justin | ||
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- | A **character** is a resource type that can be used to represent the player, an NPC, or an enemy. Characters, similar to [[tile|tiles]] and [[object|objects]], | + | A **character** is a resource type that can be used to represent the [[player_character|player]], an [[NPC]], or an [[enemy]]. Characters, similar to [[tile|tiles]] and [[object|objects]], |
^Usage^Details^ | ^Usage^Details^ | ||
- | |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main player character. This is selected in the " | + | |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main [[player character]]. This is selected in the " |
- | |NPCs|A character can be used to represent | + | |NPCs|A character can be used to represent |
- | |Enemies|A character can be used to as an enemy to trigger a battle | + | |Enemies|A character can be configured |
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+ | =====Scripting===== | ||
+ | Refer to the table below for a list of character properties that can be accessed from a [[script]]. If the property' | ||
+ | ^Property^Description^ | ||
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~~NOTOC~~ | ~~NOTOC~~ |