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character [2017/09/29 08:41] justincharacter [2020/05/07 10:01] justin
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-A **character** is a resource type that can be used to represent the player, an NPC, or an enemy. Characters, similar to [[tile|tiles]] and [[object|objects]], are created in the [[Voxel Editor]]. Refer to the table below for more details around each of the usages for the character resource type.+A **character** is a resource type that can be used to represent the [[player_character|player]], an [[NPC]], or an enemy. Characters, similar to [[tile|tiles]] and [[object|objects]], are created in the [[Voxel Editor]]. Refer to the table below for more details around each of the usages for the character resource type.
  
 ^Usage^Details^ ^Usage^Details^
-|Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main player character. This is selected in the "General" section of the [[Game Configuration]]. The player character can also be overridden on a per map basis from the [[Map Properties]] panel.| +|Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main [[player character]]. This is selected in the "General" section of the [[Game Configuration]]. The [[player character]] can also be overridden on a per [[map]] basis from the [[Map Properties]] panel.| 
-|NPCs|A character can be used to represent an NPC by placing it into a map from the [[Map Editor]]. An NPC can have dialogue attached to it which allows the player to engage in a conversation with that NPC.| +|NPCs|A character can be used to represent an [[NPC]] by placing it into a [[map]] from the [[Map Editor]]. An [[NPC]] can have [[dialogue]] attached to it which allows the player to engage in a conversation with that [[NPC]].| 
-|Enemies|A character can be used to as an enemy to trigger a battle by placing it into a map from the [[Map Editor]] and then selecting "Enemy" for its type (and a [[battle_editor|battle]]) from the [[Entity Properties]] dialog. Character models are also used when configuring enemies from the [[Enemy Editor]].|+|Enemies|A character can be used to as an [[enemy]] to trigger a [[battle]] by placing it into a [[map]] from the [[Map Editor]] and then selecting "Enemy" for its type (and a [[battle_editor|battle]]) from the [[Entity Properties]] dialog. Character models are also used when configuring enemies from the [[Enemy Editor]].|
  
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character.txt · Last modified: 2024/03/14 09:43 by justin