User Tools

Site Tools


character

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Last revision Both sides next revision
character [2017/09/29 08:41]
justin
character [2017/09/29 08:41]
justin
Line 6: Line 6:
 ^Usage^Details^ ^Usage^Details^
 |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main player character. This is selected in the "​General"​ section of the [[Game Configuration]]. The player character can also be overridden on a per map basis from the [[Map Properties]] panel.| |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main player character. This is selected in the "​General"​ section of the [[Game Configuration]]. The player character can also be overridden on a per map basis from the [[Map Properties]] panel.|
-|NPCs|A character can be used to represent ​NPCs by placing it into a map from the [[Map Editor]]. An NPC can have dialogue attached to it which allows the player to engage in a conversation with that NPC.|+|NPCs|A character can be used to represent ​an NPC by placing it into a map from the [[Map Editor]]. An NPC can have dialogue attached to it which allows the player to engage in a conversation with that NPC.|
 |Enemies|A character can be used to as an enemy to trigger a battle by placing it into a map from the [[Map Editor]] and then selecting "​Enemy"​ for its type (and a [[battle_editor|battle]]) from the [[Entity Properties]] dialog. Character models are also used when configuring enemies from the [[Enemy Editor]].| |Enemies|A character can be used to as an enemy to trigger a battle by placing it into a map from the [[Map Editor]] and then selecting "​Enemy"​ for its type (and a [[battle_editor|battle]]) from the [[Entity Properties]] dialog. Character models are also used when configuring enemies from the [[Enemy Editor]].|
  
 ~~NOTOC~~ ~~NOTOC~~
character.txt ยท Last modified: 2017/10/19 09:30 by justin