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character [2017/09/29 08:38] justincharacter [2017/09/29 08:41] justin
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 |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main player character. This is selected in the "General" section of the [[Game Configuration]]. The player character can also be overridden on a per map basis from the [[Map Properties]] panel.| |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main player character. This is selected in the "General" section of the [[Game Configuration]]. The player character can also be overridden on a per map basis from the [[Map Properties]] panel.|
 |NPCs|A character can be used to represent NPCs by placing it into a map from the [[Map Editor]]. An NPC can have dialogue attached to it which allows the player to engage in a conversation with that NPC.| |NPCs|A character can be used to represent NPCs by placing it into a map from the [[Map Editor]]. An NPC can have dialogue attached to it which allows the player to engage in a conversation with that NPC.|
-|Enemies|A character can be used to as an enemy to trigger a battle by placing it into a map from the [[Map Editor]] and then selecting "Enemy" for its type from the [[Entity Properties]] dialog.|+|Enemies|A character can be used to as an enemy to trigger a battle by placing it into a map from the [[Map Editor]] and then selecting "Enemy" for its type (and a [[battle_editor|battle]]) from the [[Entity Properties]] dialog. Character models are also used when configuring enemies from the [[Enemy Editor]].|
  
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character.txt · Last modified: 2024/03/14 09:43 by justin