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This is an old revision of the document!
Swaps out the current player character for another character. The other character can be provided as a model name, a party member, or an NPC that exists within the current map.
change_player(character)
change_player(entity["key_01"]);
Results: The entity with an ID of “key_01” is permanently removed from the map.
Use the Remove Entity function to remove characters that have exited during a cutscene or as a way for the player to “collect” objects from the scene (i.e. item pickups).