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camera_positions

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Camera Positions


Camera positions provide a way of storing a particular camera angle and location within a map which can be used or referenced elsewhere at a later point in time, both in the editor and your game. To save the current camera position while in the Map Editor, click the “Save Camera Position” toolbar button and then enter a name in the resulting dialog.

There are a few different uses for camera positions, and more will be added as the engine grows. Continue reading below for descriptions of each use.

Quick Access for Editing

Camera Scripting

camera_positions.1500488317.txt.gz · Last modified: 2017/07/19 11:18 by justin