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battle_editor [2017/09/22 09:20] – created justinbattle_editor [2017/09/23 07:51] justin
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 |Name|Name of the battle (should be unique). This name is used when triggering a battle with the [[Start Battle]] scripting function.| |Name|Name of the battle (should be unique). This name is used when triggering a battle with the [[Start Battle]] scripting function.|
 |Map|Map to use for the battle. This would typically be a small, standalone map designed specifically for combat. It will be loaded when the battle starts, then the player will be returned to the previous map once the battle is complete. The map should contain tile [[groups]] named "player_spawn" and "enemy_spawn" to define possible starting locations for the player and the enemies.| |Map|Map to use for the battle. This would typically be a small, standalone map designed specifically for combat. It will be loaded when the battle starts, then the player will be returned to the previous map once the battle is complete. The map should contain tile [[groups]] named "player_spawn" and "enemy_spawn" to define possible starting locations for the player and the enemies.|
-|Enemies in Battle|List of enemy types that will potentially spawn for the battle. These can be added by double-clicking an enemy type from the "Available Enemies" list.|+|Enemies in Battle|List of enemy types that will potentially spawn for the battle. These can be added by double-clicking an enemy type from the "Available Enemies" list. Enemy types are defined in the [[Enemy Editor]].|
 |Minimum/Maximum|Determines how many of the selected enemy type will spawn. A random value between the minimum and maximum value is selected at the start of the battle. For example, a minimum of 2 and a maximum of 4 indicates that there will be no less than 2 and no more than 4 of that particular enemy type.| |Minimum/Maximum|Determines how many of the selected enemy type will spawn. A random value between the minimum and maximum value is selected at the start of the battle. For example, a minimum of 2 and a maximum of 4 indicates that there will be no less than 2 and no more than 4 of that particular enemy type.|
  
battle_editor.txt · Last modified: 2020/05/29 17:11 by justin