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animation_types [2017/07/12 08:33] – justin | animation_types [2020/05/07 09:41] (current) – justin | ||
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======Animation Types====== | ======Animation Types====== | ||
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+ | **Animation type** determines the behavior of an [[animation]] when it is triggered. This setting is specified when adding a new [[animation]] to your model in the [[Voxel Editor]], or from the [[Model Properties]] panel for existing [[animation|animations]]. Refer to the table below for descriptions of each type currently supported. | ||
^Type^Description^ | ^Type^Description^ | ||
- | |Loop|When the last frame is reached, the animation will return to the first frame and repeat forever (or until another animation is triggered).| | + | |Loop|When the last frame is reached, the [[animation]] will return to the first frame and repeat forever (or until another |
- | |Ping Pong| | | + | |Ping Pong|When the last frame is reached, the [[animation]] is played in reverse back to the first frame. This sequence is repeated forever (or until another [[animation]] is triggered.)| |
- | |Once| | | + | |Once|The [[animation]] is played a single time. When the last frame is reached, the [[animation]] will return to the first frame and remain there.| |
- | |Clamp| | | + | |Clamp|The [[animation]] is played a single time, remaining on the last frame once complete.| |
- | |Ping Pong Once| | | + | |Ping Pong Once|When the last frame is reached, the [[animation]] is played in reverse back to the first frame and will then remain there. This is similar to Ping Pong, but the forward/ |
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