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animation_types [2017/07/12 13:29] – justin | animation_types [2017/07/12 13:30] – justin | ||
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- | **Animation type** determines the behavior of an animation when it is triggered. This setting is specified when adding a new animation to your model in the [[Voxel Editor]], or from the [[Model Properties]] panel for existing animations. Refer to the table below for descriptions of each type currently | + | **Animation type** determines the behavior of an animation when it is triggered. This setting is specified when adding a new animation to your model in the [[Voxel Editor]], or from the [[Model Properties]] panel for existing animations. Refer to the table below for descriptions of each type currently |
^Type^Description^ | ^Type^Description^ | ||
|Loop|When the last frame is reached, the animation will return to the first frame and repeat forever (or until another animation is triggered).| | |Loop|When the last frame is reached, the animation will return to the first frame and repeat forever (or until another animation is triggered).| | ||
- | |Ping Pong|When the last frame is reached, the animation is played in reverse back to the first frame. This pattern | + | |Ping Pong|When the last frame is reached, the animation is played in reverse back to the first frame. This sequence |
|Once|The animation is played a single time. When the last frame is reached, the animation will return to the first frame and remain there.| | |Once|The animation is played a single time. When the last frame is reached, the animation will return to the first frame and remain there.| | ||
|Clamp|The animation is played a single time, remaining on the last frame once complete.| | |Clamp|The animation is played a single time, remaining on the last frame once complete.| |