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animation_types [2017/07/12 13:29] justinanimation_types [2017/07/12 13:30] justin
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-**Animation type** determines the behavior of an animation when it is triggered. This setting is specified when adding a new animation to your model in the [[Voxel Editor]], or from the [[Model Properties]] panel for existing animations. Refer to the table below for descriptions of each type currently available.+**Animation type** determines the behavior of an animation when it is triggered. This setting is specified when adding a new animation to your model in the [[Voxel Editor]], or from the [[Model Properties]] panel for existing animations. Refer to the table below for descriptions of each type currently supported.
  
 ^Type^Description^ ^Type^Description^
 |Loop|When the last frame is reached, the animation will return to the first frame and repeat forever (or until another animation is triggered).| |Loop|When the last frame is reached, the animation will return to the first frame and repeat forever (or until another animation is triggered).|
-|Ping Pong|When the last frame is reached, the animation is played in reverse back to the first frame. This pattern is repeated forever (or until another animation is triggered.)|+|Ping Pong|When the last frame is reached, the animation is played in reverse back to the first frame. This sequence is repeated forever (or until another animation is triggered.)|
 |Once|The animation is played a single time. When the last frame is reached, the animation will return to the first frame and remain there.| |Once|The animation is played a single time. When the last frame is reached, the animation will return to the first frame and remain there.|
 |Clamp|The animation is played a single time, remaining on the last frame once complete.| |Clamp|The animation is played a single time, remaining on the last frame once complete.|
animation_types.txt · Last modified: 2020/05/07 09:41 by justin