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animation [2020/04/23 10:29]
justin
animation [2020/04/23 10:49] (current)
justin
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 {{:​wiki:​model_props_anims.png?​nolink|}} {{:​wiki:​model_props_anims.png?​nolink|}}
  
-^Setting^Description^ +^Icon^Setting^Description^ 
-|Name|Name of the animation. This name is case-sensitive and can be referenced by scripting functions (for example, the [[Play Animation]] function), and is also used to configure a [[predefined_animation_names|predefined animation]] like "​walk"​ or "​idle"​.| +|{{:​wiki:​anim_frame.png?​nolink|}}|Name|Name of the animation. This name is case-sensitive and can be referenced by scripting functions (for example, the [[Play Animation]] function), and is also used to configure a [[predefined_animation_names|predefined animation]] like "​walk"​ or "​idle"​.| 
-|Start Frame|Frame at which the animation will begin. If the animation has a type of "​Loop",​ this is the frame that will be returned to after the last frame is played.| +|{{:​wiki:​clock_play.png?​nolink|}}|Start Frame|Frame at which the animation will begin. If the animation has a type of "​Loop",​ this is the frame that will be returned to after the last frame is played.| 
-|End Frame|Frame at which the the animation will either stop (for example, with a type of "​Once"​) or where a new loop will start (for example, with a type of "​Loop"​).| +|{{:​wiki:​clock_stop.png?​nolink|}}|End Frame|Frame at which the the animation will either stop (for example, with a type of "​Once"​) or where a new loop will start (for example, with a type of "​Loop"​).| 
-|Randomize Start|When enabled, the animation will begin on a random frame between the start frame and the end frame. This is useful for when you want multiple instances of the same [[object]] or [[tile]] to start their default animations at different times, for example to make a set of animated torches or water [[tile|tiles]] appear more natural and random.| +|{{:​wiki:​arrow_switch.png?​nolink|}}|Randomize Start|When enabled, the animation will begin on a random frame between the start frame and the end frame. This is useful for when you want multiple instances of the same [[object]] or [[tile]] to start their default animations at different times, for example to make a set of animated torches or water [[tile|tiles]] appear more natural and random.| 
-|Type|Determines the looping behavior of the animation, for example if its played only once or loops forever. See [[Animation Types]] for an explanation of each supported type.| +|{{:​wiki:​play.png?​nolink|}}|Type|Determines the looping behavior of the animation, for example if its played only once or loops forever. See [[Animation Types]] for an explanation of each supported type.| 
-|Speed|Speed at which the animation will play. This value is measured in frames per second.| +|{{:​wiki:​arrow_speed.png?​nolink|}}|Speed|Speed at which the animation will play. This value is measured in frames per second.| 
-|Sound Effect|[[sound|Sound effect]] that will be played when the animation is first triggered, for example a door opening [[sound|sound effect]] for a door's "​open"​ animation.| +|{{:​wiki:​sound.png?​nolink|}}|Sound Effect|[[sound|Sound effect]] that will be played when the animation is first triggered, for example a door opening [[sound|sound effect]] for a door's "​open"​ animation.| 
-|Duration|Informational field to display the animation'​s length in seconds (or one cycle, in the case of repeating types "​Loop"​ and "Ping Pong"​). The clipboard button ({{:​wiki:​clipboard.png?​nolink|}}) can be pressed to copy the length value, for example to paste into a [[Wait]] scripting function.|+|{{:​wiki:​hourglass.png?​nolink|}}|Duration|Informational field to display the animation'​s length in seconds (or one cycle, in the case of repeating types "​Loop"​ and "Ping Pong"​). The clipboard button ({{:​wiki:​clipboard.png?​nolink|}}) can be pressed to copy the length value, for example to paste into a [[Wait]] scripting function.|
  
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animation.txt · Last modified: 2020/04/23 10:49 by justin