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animation [2017/08/02 15:29] – justin | animation [2017/08/02 15:30] – justin | ||
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**Animations** in RPG in a Box are created in the [[Voxel Editor]] using a frame-by-frame method, similar to the way you'd create a stop motion animation out of LEGO bricks or a flip book by drawing a sequence of images on a stack of paper. When an animation is played, only one frame is displayed at a time, giving the illusion of movement. | **Animations** in RPG in a Box are created in the [[Voxel Editor]] using a frame-by-frame method, similar to the way you'd create a stop motion animation out of LEGO bricks or a flip book by drawing a sequence of images on a stack of paper. When an animation is played, only one frame is displayed at a time, giving the illusion of movement. | ||
- | There are several settings that can adjusted for an animation, each of which will affect its behavior when played. | + | There are several settings that can adjusted for an animation, each of which will affect its behavior when played. These are configured when defining a new animation for a model from the [[Voxel Editor]] animation toolbar or from the [[Model Properties]] panel for an existing animation. Each setting is described briefly in the table below. |
^Setting^Description^ | ^Setting^Description^ |