This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
anim_char_tutorial [2017/11/14 08:22] – justin | anim_char_tutorial [2017/11/14 08:45] (current) – justin | ||
---|---|---|---|
Line 40: | Line 40: | ||
{{: | {{: | ||
- | In this new frame, modify the model so one arm is angled backward and the leg on the same side is angled | + | In this new frame, modify the model so one arm is angled backward and the leg on the same side is angled |
{{: | {{: | ||
Line 56: | Line 56: | ||
{{: | {{: | ||
- | Now that we have the 3 frames created for the walk [[animation]], | + | Now that we have the 3 frames created for the walk [[animation]], |
{{: | {{: | ||
- | Click OK to finish defining the [[animation]], | + | Click OK to finish defining the [[animation]], |
{{: | {{: | ||
- | At some point, explain how to tweak the speed as the animation is playing, may also need to be adjusted based on the character' | + | Click the " |
+ | |||
+ | =====Tweaking and Testing the Animations====== | ||
+ | After you've defined an [[animation]] in the [[Voxel Editor]], you can later adjust it from the [[Model Properties]] panel on the left. Expanding an [[animation]] in the list will display its settings, most of which can be edited. You can tweak the speed as an [[animation]] is playing to see the effect | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Once you are done, save the model and [[exporting_your_game|export your game]] to test out the new [[animation|animations]] that you've created! | ||
{{: | {{: | ||
~~NOTOC~~ | ~~NOTOC~~ |