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ambient_light [2020/02/15 09:16] justinambient_light [2020/02/15 10:40] justin
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 The table below describes each of the settings that can be adjusted for an ambient light from the [[Map Properties]] panel. The table below describes each of the settings that can be adjusted for an ambient light from the [[Map Properties]] panel.
-^Settings^Description^ +^Icon^Setting^Description^ 
-|Color|Color of the light emitted. You can use the [[Set Ambient Light Color]] function to change the color of a map's ambient light via scripting.| +|{{:wiki:color_swatch.png?nolink|}}|Color|Color of the light emitted. You can use the [[Set Ambient Light Color]] function to change the color of a map's ambient light via scripting.| 
-|Energy|Determines the initial energy amount, or strength, of the light. You can use the [[Set Ambient Light Enabled]] function to change the energy of a map's ambient light via scripting. Disabling the light with this function will set its energy to 0, and enabling it will set its energy to 1.| +|{{:wiki:fade_in.png?nolink|}}|Energy|Determines the initial energy amount, or strength, of the light. You can use the [[Set Ambient Light Enabled]] function to change the energy of a map's ambient light via scripting. Disabling the light with this function will set its energy to 0, and enabling it will set its energy to 1.| 
-|Ambient Occlusion||+|{{:wiki:ambient_occlusion.png?nolink|}}|Ambient Occlusion|Toggles ambient occlusion (specifically [[https://docs.godotengine.org/en/3.1/tutorials/3d/environment_and_post_processing.html#screen-space-ambient-occlusion-ssao|SSAO]]) for the map. Ambient occlusion darkens concave areas to give the scene a more realistic look.|
  
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ambient_light.txt · Last modified: 2020/07/23 08:43 by justin