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ambient_light [2020/02/15 10:13]
justin
ambient_light [2020/02/15 10:40] (current)
justin
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 |{{:​wiki:​color_swatch.png?​nolink|}}|Color|Color of the light emitted. You can use the [[Set Ambient Light Color]] function to change the color of a map's ambient light via scripting.| |{{:​wiki:​color_swatch.png?​nolink|}}|Color|Color of the light emitted. You can use the [[Set Ambient Light Color]] function to change the color of a map's ambient light via scripting.|
 |{{:​wiki:​fade_in.png?​nolink|}}|Energy|Determines the initial energy amount, or strength, of the light. You can use the [[Set Ambient Light Enabled]] function to change the energy of a map's ambient light via scripting. Disabling the light with this function will set its energy to 0, and enabling it will set its energy to 1.| |{{:​wiki:​fade_in.png?​nolink|}}|Energy|Determines the initial energy amount, or strength, of the light. You can use the [[Set Ambient Light Enabled]] function to change the energy of a map's ambient light via scripting. Disabling the light with this function will set its energy to 0, and enabling it will set its energy to 1.|
-|{{:​wiki:​ambient_occlusion.png?​nolink|}}|Ambient Occlusion|[[https://​docs.godotengine.org/​en/​3.1/​tutorials/​3d/​environment_and_post_processing.html#​screen-space-ambient-occlusion-ssao|SSAO]]|+|{{:​wiki:​ambient_occlusion.png?​nolink|}}|Ambient Occlusion|Toggles ambient occlusion (specifically ​[[https://​docs.godotengine.org/​en/​3.1/​tutorials/​3d/​environment_and_post_processing.html#​screen-space-ambient-occlusion-ssao|SSAO]]) for the map. Ambient occlusion darkens concave areas to give the scene a more realistic look.|
  
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ambient_light.txt ยท Last modified: 2020/02/15 10:40 by justin