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add_tile [2020/04/22 17:03] justinadd_tile [2020/04/22 17:30] justin
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 ---- ----
  
-Adds a tile at the specified coordinate within the map (if a tile does not already exist at that coordinate). The entity ID is optional and will be assigned to the new tile if supplied.+Adds a [[tile]] at the specified [[coordinate]] within the [[map]] (if a [[tile]] does not already exist at that [[coordinate]]). The [[entity]] ID is optional and will be assigned to the new [[tile]] if supplied.
  
 ====Signature:==== ====Signature:====
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|model_name|Model to use for the new tile.|[[String]]|Yes| +|model_name|Model to use for the new [[tile]].|[[String]]|Yes| 
-|coordinate|Position of the new tile.|[[Coordinate]]|Yes| +|coordinate|Position of the new [[tile]].|[[Coordinate]]|Yes| 
-|entity_id|Unique entity ID that will be assigned.|[[String]]|No|+|entity_id|Unique [[entity]] ID that will be assigned.|[[String]]|No|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-After adding a new tile, you can use the [[Modify Navigation]] function to make the tile walkable from any adjacent tiles. For example, if you add a bridge tile on top of a river, you'll need to update the navigation to allow the player character to walk across it.+After adding a new [[tile]], you can use the [[Modify Navigation]] function to make the [[tile]] walkable from any adjacent tiles. For example, if you add a bridge [[tile]] on top of a river, you'll need to update the [[navigation_and_interaction|navigation]] to allow the [[character|characters]] to walk across it.
 </WRAP> </WRAP>
  
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 add_tile("wooden_floor_02", coord[10, 0, -1], "bridge") add_tile("wooden_floor_02", coord[10, 0, -1], "bridge")
 </code> </code>
-//Results:// A new tile, using model "wooden_floor_02", will be added to the map at coordinate (10, 0, -1) and given an ID of "bridge".+//Results:// A new [[tile]], using model "wooden_floor_02", will be added to the [[map]] at [[coordinate]] (10, 0, -1) and given an ID of "bridge".
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
add_tile.txt · Last modified: 2023/01/02 21:13 by justin