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add_object

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add_object [2020/04/22 14:33]
justin
add_object [2020/04/22 17:28] (current)
justin
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 ---- ----
  
-Adds an object to the specified tile within the map (if the tile is not already occupied by another object). The entity ID is optional and will be assigned to the new object if supplied.+Adds an [[object]] to the specified ​[[tile]] within the [[map]] (if the [[tile]] is not already occupied by another ​[[object]]). The [[entity]] ID is optional and will be assigned to the new [[object]] if supplied.
  
 ====Signature:​==== ====Signature:​====
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|model_name|Model to use for the new object.|[[String]]|Yes| +|model_name|Model to use for the new [[object]].|[[String]]|Yes| 
-|tile|ID or coordinate of the tile where the object will be placed.|[[String]] or [[Coordinate]]|Yes| +|tile|ID or [[coordinate]] of the [[tile]] where the [[object]] will be placed.|[[String]] or [[Coordinate]]|Yes| 
-|entity_id|Unique entity ID that will be assigned.|[[String]]|No|+|entity_id|Unique ​[[entity]] ID that will be assigned.|[[String]]|No|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-The [[Remove Entity]] function can be triggered later to remove an object that was previously added to the scene with the Add Object function.+The [[Remove Entity]] function can be triggered later to remove an [[object]] that was previously added to the scene with the Add Object function.
 </​WRAP>​ </​WRAP>​
  
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 add_object("​tree_small",​ "​target_tile",​ "​new_tree"​) add_object("​tree_small",​ "​target_tile",​ "​new_tree"​)
 </​code>​ </​code>​
-//​Results://​ A small tree will be added to the map on the tile having ID "​target_tile"​ and will be assigned an ID of "​new_tree"​.+//​Results://​ A small tree will be added to the [[map]] on the [[tile]] having ID "​target_tile"​ and will be assigned an ID of "​new_tree"​.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Add Object** function to introduce new interactable objects or obstacles into the scene. After being added, you can use the [[Set Entity Script]] function to assign a script to the object or the [[Modify Navigation]] function to mark a now blocked path as impassable.+Use the **Add Object** function to introduce new interactable ​[[object|objects]] or obstacles into the scene. After being added, you can use the [[Set Entity Script]] function to assign a [[script]] to the [[object]] or the [[Modify Navigation]] function to mark a now blocked path as impassable.
 </​WRAP>​ </​WRAP>​
  
add_object.txt · Last modified: 2020/04/22 17:28 by justin