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add_object [2020/04/22 17:28] – justin | add_object [2020/06/07 17:26] – justin | ||
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- | Adds an [[object]] to the specified [[tile]] within the [[map]] (if the [[tile]] is not already occupied by another [[object]]). The [[entity]] ID is optional and will be assigned to the new [[object]] if supplied. | + | Adds an [[object|object]] to the specified [[tile|tile]] within the [[map|map]] (if the [[tile|tile]] is not already occupied by another [[object|object]]). The [[entity|entity]] ID is optional and will be assigned to the new [[object|object]] if supplied. |
====Signature: | ====Signature: | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |model_name|Model to use for the new [[object]].|[[String]]|Yes| | + | |model_name|Model to use for the new [[object|object]].|[[string|String]]|Yes| |
- | |tile|ID or [[coordinate]] of the [[tile]] where the [[object]] will be placed.|[[String]] | + | |tile|ID or [[coordinate|coordinate]] of the [[tile|tile]] where the [[object|object]] will be placed.|[[string|String]], [[coordinate|Coordinate]]|Yes| |
- | |entity_id|Unique [[entity]] ID that will be assigned.|[[String]]|No| | + | |entity_id|Unique [[entity|entity]] ID that will be assigned.|[[string|String]]|No| |
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- | The [[Remove Entity]] function can be triggered later to remove an [[object]] that was previously added to the scene with the Add Object function. | + | The [[remove_entity|Remove Entity]] function can be triggered later to remove an [[object|object]] that was previously added to the scene with the Add Object function. |
</ | </ | ||
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add_object(" | add_object(" | ||
</ | </ | ||
- | // | + | // |
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- | Use the **Add Object** function to introduce new interactable [[object|objects]] or obstacles into the scene. After being added, you can use the [[Set Entity Script]] function to assign a [[script]] to the [[object]] or the [[Modify Navigation]] function to mark a now blocked path as impassable. | + | Use the **Add Object** function to introduce new interactable [[object|objects]] or obstacles into the scene. After being added, you can use the [[set_entity_script|Set Entity Script]] function to assign a [[script|script]] to the [[object|object]] or the [[modify_navigation|Modify Navigation]] function to mark a now blocked path as impassable. |
</ | </ | ||
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====Editor Node:==== | ====Editor Node:==== | ||
- | {{:wiki: | + | {{: |
</ | </ | ||
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====Visual Demo:==== | ====Visual Demo:==== | ||
- | {{:wiki: | + | {{: |
</ | </ | ||
</ | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |