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add_item_to_tile [2024/01/29 12:51] justinadd_item_to_tile [2024/01/29 15:45] (current) justin
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 ======Add Item To Tile====== ======Add Item To Tile======
 ---- ----
-(WIP)+Places an [[item]] drop on the specified [[tile]]. [[Item]] drops are displayed as billboard sprites and can be picked up by the player by interacting with them.
  
 ====Signature:==== ====Signature:====
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
 |tile|[[Tile]] where the [[item]] will be placed.|[[Entity]]|Yes| |tile|[[Tile]] where the [[item]] will be placed.|[[Entity]]|Yes|
-|item||[[String]]|Yes| +|item|ID of the [[item]] (as defined in the [[Item Editor]]).|[[String]]|Yes| 
-|count||[[Number]]|No| +|count|How many of the [[item]] to place on the [[tile]] (defaults to 1).|[[Number]]|No|
- +
-<WRAP center round info 100%> +
-The [[add_item_to_tile|Add Item To Tile]] function... +
-</WRAP>+
  
 ====Example:==== ====Example:====
 <code bauxite> <code bauxite>
-add_item_to_tile();+add_item_to_tile(entity["under_tree"], "ITEM_0001", 5);
 </code> </code>
-//Results:// .+//Results:// Five of ITEM_0001 are placed onto the [[tile]] having ID "under_tree".
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Add Item To Tile** function to...+Use the **Add Item To Tile** function to pre-populate a [[map]] with helpful [[item]] pickups for the player using the map's pre-load [[script]].
 </WRAP> </WRAP>
  
add_item_to_tile.1706561508.txt.gz · Last modified: 2024/01/29 12:51 by justin