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Adds one or more of the specified item to an item container. The ID of the item is case-sensitive and should match the ID assigned to it in the Item Editor (e.g. “ITEM_0001”). The item will be placed into the first open slot of the container.
add_item_to_container(entity, item_id, count)
Argument | Description | Type | Required |
---|---|---|---|
entity | Container entity to which the item will be added. | Entity | Yes |
item_id | ID of the item (as assigned in the Item Editor). | String | Yes |
count | Number of the item to add (defaults to 1). | Decimal | No |
add_item_to_container(self, "ITEM_0001", 1)
Results: One of ITEM_0001 is placed into the container entity from which the script was triggered.
Use the Add Item Container function to place a new item into a chest or onto a table after the player has performed an action to build or “craft” it.