======Text Field====== ---- A **text field** is a [[widget]] element for displaying text within a scrollable box. This is useful for descriptions and other instances of multi-line text that could vary in length. It can also be used as a text entry field, allowing the player to input text. =====Element Properties===== ^Icon^Property^Description^ |{{:wiki:tag_id.png?nolink|}}|Element ID|ID for the text field. This ID must be unique amongst other elements within the same [[widget]]. It is currently auto-generated but will be editable in a future update.| |{{:wiki:text.png?nolink|}}|Text|Text that will be displayed in the text field.| |{{:wiki:eye.png?nolink|}}|Read-Only|Determines whether or not the field's text can be edited. When read-only is enabled, the player won't be able to type into the field.| |{{:wiki:font.png?nolink|}}|Font|[[Font]] that will be used for the field's text. If the "Default" option is selected, your game's default dialogue [[font]] will be used.| |{{:wiki:font_size.png?nolink|}}|Font Size|[[Font]] size to use for the field's text.| =====Scripting===== You can access and change certain properties of a text field from within a [[script]] by simply referencing the parent [[widget]] and the element by their unique IDs. See below for examples of both changing the field's text and storing the field's text into a variable. In this case, the [[widget]] has an ID of "test" and the text field has an ID of "0001". **Changing a field's text:** widget["test"].element["0001"].text = "New Text" **Storing a field's text into a variable:** $name = widget["test"].element["0001"].text; display_message("Hello, " + $name + "!") ~~NOTOC~~