======Terrain Types====== ---- =====Overview===== The **terrain type** of a [[tile]] is a property that determines whether or not it can be traversed by an [[entity]]. For example, any water-related [[tile|tiles]] (e.g. rivers and oceans) could be assigned a terrain type of "water" both to prevent [[character|characters]] or land [[vehicles]] from entering those [[tile|tiles]] and to restrict watercraft to them. To extend the idea even further, an amphibious [[vehicles|vehicle]] could be allowed to traverse both land and water. =====Usages===== 1) Terrain type for a [[tile]] in the [[Voxel Editor]]. Terrain types defined for [[tile|tiles]] will be available to choose from when setting up the terrain type for a [[character]] or [[vehicles|vehicle]]. 2) Terrain type for a [[character]] in the [[Voxel Editor]]. This property determines the types of terrain that the [[character]] can or cannot traverse. See below for a description of each option that's available. * **All:** Character is able to traverse any type of terrain. * **Prohibited From:** Character cannot traverse any of the specified types of terrain. * **Restricted To:** Character can only traverse the specified types of terrain. 3) Terrain types for an [[object]] in the [[Map Editor]] that has been configured as a [[vehicles|vehicle]]. This property determines the types of terrain that the [[vehicles|vehicle]] can or cannot traverse. See below for a description of each option that's available. * **All:** Vehicle is able to traverse any type of terrain. * **Prohibited From:** Vehicle cannot traverse any of the specified types of terrain. * **Restricted To:** Vehicle can only traverse the specified types of terrain. 4) Terrain types for an [[object]] in the [[Map Editor]] that has been configured as [[pushing|pushable]]. This property determines the types of terrain that the [[object]] can or cannot be pushed across. See below for a description of each option that's available. * **All:** Object is able to be pushed across any type of terrain. * **Prohibited From:** Object cannot be pushed across any of the specified types of terrain. * **Restricted To:** Object can only be pushed across the specified types of terrain. ~~NOTOC~~