======Stop Sound====== ---- Stops an actively playing [[sound|sound effect]]. A sound's unique ID is returned from the [[Play Sound]] function. The second parameter is optional and will fade out the [[sound|sound effect]] over the specified amount of time. ====Signature:==== stop_sound(sound_id, fade_out_length) ^Argument^Description^Type^Required^ |sound_id|Unique ID of the [[sound|sound effect]] to stop (numeric value returned from the [[Play Sound]] function).|[[Number]]|Yes| |fade_out_length|Length of time over which to fade out (in seconds).|[[Number]]|No| ====Example:==== stop_sound(global.property["alarm_id"], 2); //Results:// The [[sound|sound effect]] with unique ID equal to that of the value stored in the "alarm_id" [[global_properties|global property]] will be faded out over a duration of two seconds. Use the **Stop Sound** function to stop a looping [[sound]] that was previously triggered, for example to stop a warning alarm from going off when the player interacts with a security computer. ---- ====Editor Node:==== {{:stop_sound_node.png?nolink|}} ~~NOTOC~~