======Stop Player====== ---- Stops the player and cancels any queued movement. If the player is currently in the process of walking to the next adjacent [[tile]] in their planned path, that movement will first be completed before the player is stopped. ====Signature:==== stop_player() ^Argument^Description^Type^Required^ | (No arguments for this function) |||| [[set_player_movement_locked|Lock/Unlock Player Movement]] would typically be used after this function in order to prevent the player from making any further movements during a scripted sequence. ====Example:==== stop_player(); //Results:// The player is stopped. Use the **Stop Player** function to force the player to stop on their current [[tile]] prior to a scripted event or cutscene taking place. ---- ====Editor Node:==== {{:wiki:stop_player_node.png?nolink|}} ====Visual Demo:==== {{:wiki:fade_out_demo.gif?nolink|}} ~~NOTOC~~