======Sound FX Generator====== ---- The **Sound FX Generator** tool can be used to create basic 8-bit/chip style [[sound|sound effects]] for your game and is accessed from the main toolbar along the top of the application. It is based on the [[http://www.drpetter.se/project_sfxr.html|sfxr]] tool created by Tomas Pettersson. To create a [[sound|sound effect]], click one of the preset buttons along the left, for example "Pickup/Coin". The tool will generate a random [[sound|sound effect]] based on that preset type. You can click the same button again to continue randomly generating a [[sound]], or you can tweak the manual settings in the center to fine tune the [[sound]] to your liking. The "Mutate" button will make slight changes to the most recent [[sound|sound effect]] that was generated. The "History" list allows you to return to a [[sound]] that was previously generated within that particular session. Experiment and have fun! The button along the right allow certain actions to be taken on the current [[sound|sound effect]]. Refer to the table below for descriptions of each function. ^Function^Description^ |Play Sound|Plays the [[sound]] using the current settings. Use this button if you adjusted any of the manual settings or if you want to hear the last generated [[sound]] again.| |Save Sound|Saves the current [[sound|sound effect]] into the "Sounds" folder of your game project. You will be prompted for a name to save the [[sound|sound effect]] as. This name is used when referenced elsewhere, for example in the [[Play Sound]] scripting function.| |Load Settings|Loads a settings file that was previously saved from the Sound FX Generator.| |Save Settings|Saves the current settings into an external file that can later be loaded back into the Sound FX Generator for further tweaking.| |Export to .WAV|Exports the current [[sound|sound effect]] to a standard .WAV file. You will be prompted for a destination folder.| {{:wiki:sound_fx_generator.png?nolink|}} ~~NOTOC~~