======Set Gameplay Property====== ---- (WIP) ====Signature:==== set_gameplay_property(property_name, property_value) ^Argument^Description^Type^Required^ |property_name| |[[String]]|Yes| |property_value| | |Yes| The following properties are available to change using this function: ^Property^Description^Type^ |movement_control_type|Value must be "relative" or "tank".|[[String]]| |gravity| |[[Number]]| |air_control|Decimal value from 0 to 1 (i.e. 0 percent to 100 percent air control).|[[Number]]| |jump_enabled| |[[Boolean]]| |jump_vertical_velocity| |[[Number]]| |jump_count| |[[Number]]| |free_attack_system|Possible values are "default" (player character will attack in the direction they're facing) and "cursor" (player character will attack in the direction of the mouse cursor).|[[String]]| |camera_fov|Camera's FOV (field of view) in degrees. Value can be from 1 to 179.|[[Number]]| ====Example:==== //Results:// Use the **Set Gameplay Property** function to... ---- ====Editor Node:==== {{:set_gameplay_property_node.png?nolink|}} ~~NOTOC~~