======Set Gameplay Property======
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(WIP)
====Signature:====
set_gameplay_property(property_name, property_value)
^Argument^Description^Type^Required^
|property_name| |[[String]]|Yes|
|property_value| | |Yes|
The following properties are available to change using this function:
^Property^Description^Type^
|movement_control_type|Value must be "relative" or "tank".|[[String]]|
|gravity| |[[Number]]|
|air_control|Decimal value from 0 to 1 (i.e. 0 percent to 100 percent air control).|[[Number]]|
|jump_enabled| |[[Boolean]]|
|jump_vertical_velocity| |[[Number]]|
|jump_count| |[[Number]]|
|free_attack_system|Possible values are "default" (player character will attack in the direction they're facing) and "cursor" (player character will attack in the direction of the mouse cursor).|[[String]]|
|camera_fov|Camera's FOV (field of view) in degrees. Value can be from 1 to 179.|[[Number]]|
====Example:====
//Results://
Use the **Set Gameplay Property** function to...
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====Editor Node:====
{{:set_gameplay_property_node.png?nolink|}}
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