======Set Entity Model====== ---- Replaces the specified [[entity|entity's]] model with another of the same resource type. The [[entity|entity's]] [[script]] and properties will be kept (i.e. only the visual appearance will change). The model name is case-sensitive. ====Signature:==== set_entity_model(entity, model_name) ^Argument^Description^Type^Required^ |entity|[[Entity]] that will have its model replaced.|[[Entity]]|Yes| |model_name|Name of the new model resource.|[[String]]|Yes| ====Example:==== set_entity_model(entity["bridge01"], "boards"); //Results:// Replaces the model of the "bridge01" [[tile]] with the "boards" model. Use the **Set Entity Model** function as a way to drastically transform the appearance of a [[character]], [[tile]] or [[object]], for example a creature that has mutated or evolved. ---- ====Editor Node:==== {{:wiki:set_entity_model_node.png?nolink|}} ====Visual Demo:==== {{:wiki:set_entity_model_demo.gif?nolink|}} ~~NOTOC~~