======Set Entity Blocks Sight======
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Specifies whether or not the [[entity]] should block a [[character|character's]] line of sight. This is used by the experimental [[fog of war]] feature and will be used in other line of sight calculations in the future.
====Signature:====
set_entity_blocks_sight(entity, blocks_sight)
^Argument^Description^Type^Required^
|entity|[[Entity]] that will have its "Blocks Line of Sight" property changed.|[[Entity]]|Yes|
|blocks_sight|Determines whether or not the [[entity]] blocks line of sight.|[[Boolean]]|Yes|
Use the corresponding "Blocks Sight" property on the [[Model Properties]] panel to set its initial value. For example, a closed door should initially block the player's sight.
====Example:====
set_entity_blocks_sight(self, false);
//Results:// The [[entity]] to which the [[script]] is attached will no longer block the player's line of sight.
Use the **Set Entity Blocks Sight** function to allow the player to see beyond a door once it has been opened by indicating that the door should no longer block line of sight.
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====Editor Node:====
{{:wiki:set_entity_blocks_sight_node.png?nolink|}}
====Visual Demo:====
{{:wiki:set_entity_blocks_sight_demo.gif?nolink|}}
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