======Play Animation======
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Plays an [[animation]] for the specified [[entity]]. [[entity|Entities]] include [[tile|tiles]], [[object|objects]], and [[character|characters]].
====Signature:====
play_animation(entity, animation_name)
^Argument^Description^Type^Required^
|entity|[[Entity]] for which to play the [[animation]].|[[Entity]]|Yes|
|animation_name|Name of the [[animation]] to play (as defined in the [[Voxel Editor]]).|[[String]]|Yes|
You can use [[Play Group Animation]] if you'd like to trigger the same [[animation]] for multiple [[entity|entities]] that have been grouped together from the [[Map Editor]].
====Example:====
play_animation(entity["chest01"], "open");
//Results:// Triggers the [[animation]] named "open" for the [[entity]] with an ID of "chest01".
Use the **Play Animation** function to trigger [[animation|animations]] for doors being opened and closed upon player interaction or for special [[NPC]] emotes (e.g. waving at the player).
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====Editor Node:====
{{:play_animation_node.png?nolink|}}
====Visual Demo:====
{{:play_animation_demo.gif?nolink|}}
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