======Move Player====== ---- Moves the player to the specified [[tile]] at their assigned movement speed. If a walkable path is not open the player will remain at their current position. The player's movement must first be locked before using this function. ====Signature:==== move_player(tile) ^Argument^Description^Type^Required^ |tile|ID or [[coordinate]] of the destination [[tile]] or a reference to the destination [[tile]] itself.|[[String]], [[Coordinate]], or [[Entity]]|Yes| [[set_player_movement_locked|Lock/Unlock Player Movement]] must be called before using this function to prevent the player from interfering with the scripted movement. ====Example:==== move_player("bridge01"); //Results:// The [[player character]] walks from their current location to the bridge [[tile]] with an ID of "bridge01". Use the **Move Player** function to move the [[player character]] around the [[map]] during scripted sequences or cutscenes. ---- ====Editor Node:==== {{:wiki:move_player_node.png?nolink|}} ====Visual Demo:==== {{:wiki:move_player_demo.gif?nolink|}} ~~NOTOC~~