======Modify Navigation====== ---- Modifies the type of navigation and interaction allowed between two adjacent tiles. The acceptable values for navigation type are listed and explained on the [[Navigation and Interaction]] page. ====Signature:==== modify_navigation(from_tile, to_tile, navigation_type) ^Argument^Description^Type^Required^ |from_tile|Tile to connect navigation from.|[[Entity]]|Yes| |to_tile|Tile to connect navigation to.|[[Entity]]|Yes| |navigation_type|Navigation type to set between the two tiles.|[[navigation_and_interaction|Navigation Type]]|Yes| See [[Replace Navigation]] if you'd like to update any navigation paths of a specific type relative to an entity instead of only between two adjacent tiles. ====Example:==== modify_navigation("tile01", "tile02", WALK_AND_INTERACT); //Results:// Characters are now able to walk and interact between the tiles with IDs of "tile01" and "tile02". Use the **Modify Navigation** function to open up new routes for the player to travel through, for example when a door is opened or a blocking object has been removed from a tile. ---- ====Editor Node:==== {{:wiki:modify_navigation_node.png?nolink|}} ====Visual Demo:==== {{:wiki:modify_navigation_demo.gif?nolink|}} ~~NOTOC~~