======Map Properties====== ---- The **Map Properties** panel displays various information pertaining to the [[map]] that's currently active in the [[Map Editor]]. Most of these values can be edited and are explained below. ^Icon^Property^Description^ |{{:wiki:script.png?nolink|}}|Pre-Load Script|The pre-load [[script]] will be triggered immediately after the [[map]] has loaded and while the loading screen is still visible. This is useful for making changes to the [[map]] that should not be seen by the player while they are taking place.| |{{:wiki:script.png?nolink|}}|Post-Load Script|The post-load [[script]] will be triggered once the [[map]] has loaded and the fade-in from the loading screen has completed. This is useful for kicking off events like [[dialogue]], cutscenes, or [[animation|animations]] at the start of an area.| |{{:wiki:color_swatch.png?nolink|}}|Background Type|Sets the type of background to use for the [[map]]. "Color" fills the background with a solid color and "Procedural Sky" allows you to generate a sky procedurally from a set of configurable values. See [[Procedural Sky]] for more information.| |{{:wiki:music.png?nolink|}}|Background Music|The selected song file will be looped as background [[music]] when the current [[map]] is loaded in-game. The option box will display any OGG files located within your project's "music" folder.| |{{:wiki:camera.png?nolink|}}|Camera Override|Sets the [[camera_types|camera type]] to use for this [[map]] (Standard, First-Person, etc.). If "None" is selected, then the default [[camera_types|camera type]] defined in your [[game_configuration|game's configuration]] will be used.| |{{:wiki:character.png?nolink|}}|Player Override|Sets the [[player character]] to use for this [[map]]. If "None" is selected, then the default [[player character]] defined in your [[game_configuration|game's configuration]] will be used. This override only affects the visual appearance of the [[player character]] and not any properties or stats, similar to using the [[Set Entity Model]] function.| |{{:wiki:camera_free.png?nolink|}}|Camera Orientation|Determines which direction the camera will be facing when the [[map]] is loaded. The default value, "No Change", will keep the camera's current rotation.| |{{:wiki:group.png?nolink|}}|Groups|This list contains all of the [[groups]] defined for the current [[map]]. The arrow button to the right of the list will switch the [[Map Editor]] into Edit mode and select all entities in the [[groups|group]], the "eye" buttons will hide or show all entities in the selected [[groups|group]], and the red "X" button will remove the [[groups|group]] from the list.| |{{:wiki:camera.png?nolink|}}|Camera Positions|This list contains all of the [[camera positions]] defined for the current [[map]]. The camera button to the right of the list will switch the [[Map Editor]] into Free Camera mode and move the camera to the selected position. The red "X" button will remove the selected [[camera_positions|camera position]].| |{{:wiki:weather_fog.png?nolink|}}|Fog|Enables/disables fog effects for the current [[map]]. See [[Fog]] for more information.| |{{:wiki:weather_sun.png?nolink|}}|Ambient Light|The [[map|map's]] ambient light casts light evenly across everything. This light's color can be adjusted and it can be turned on or off. See [[Ambient Light]] for more information.| |{{:wiki:weather_sun.png?nolink|}}|Directional Light|The [[map|map's]] directional light simulates sunlight and is cast downward at an angle. This light's color can be adjusted and it can be turned on or off. See [[Directional Light]] for more information.|