======Effect====== ---- **Effects** are visual particle effects created in the [[Effect Editor]]. They can be attached to a model's [[attach_points|attach point]] in the [[Voxel Editor]] or added dynamically in-game via the [[Add Effect]] scripting function. Since an effect is a type of [[entity]], they can be removed from the scene completely via the [[Remove Entity]] function. It's important to note that "One-Shot" effects added via the [[Add Effect]] function will need to be triggered using the [[Enable Effect]] function once they've been added to the [[map]] (or whenever the particles need to be emitted). =====Scripting===== Refer to the table below for a list of effect properties that can be accessed from a [[script]]. If the property's value can be changed using an [[script_syntax|assignment statement]], it will be noted in the description. ^Property^Description^ |.id|Entity ID of the effect. This can be used to either retrieve or change the ID of the effect.| |.type|Type of [[entity]], in this case the constant value EFFECT.| ~~NOTOC~~