======Combat Systems====== ---- =====Tactical Turn-Based===== Tactical turn-based is the default combat system for RPG in a Box and is set up in the [[Combat Editor]]. In the current implementation, the [[player_character|player]] and [[enemy|enemies]] can move to a [[tile]] within their movement range (and optionally attack) during each turn. Future implementations will build out other common aspects and take inspiration from [[https://en.wikipedia.org/wiki/Tactical_role-playing_game|tactical RPGs]] like the Shining series and some of the older Ultima games. {{:tactical_turn_based_combat.gif?nolink|}} =====Real-Time===== Real-time combat is set up on a per [[character]] basis in the [[Map Editor]]. To create a real-time enemy, you simply enable the "Attackable in Real-Time" setting in the [[npc_behavior|Behavior Settings]] section of the [[Entity Properties]] panel for that [[character]]. {{:real_time_combat.gif?nolink|}} =====Menu-Driven Turn-Based===== Menu-driven turn-based combat is set up in the [[Combat Editor]]. When triggered in first-person mode, the enemies will spawn on the current [[tile]] in front of the player (similar to dungeon crawlers like Shining in the Darkness). {{:menu_driven_turn_based_combat.gif?nolink|}} ~~NOTOC~~