======Add Object====== ---- Adds an [[object|object]] to the specified [[tile|tile]] within the [[map|map]] (if the [[tile|tile]] is not already occupied by another [[object|object]]). The [[entity|entity]] ID is optional and will be assigned to the new [[object|object]] if supplied. ====Signature:==== add_object(model_name, tile, entity_id) ^Argument^Description^Type^Required^ |model_name|Model to use for the new [[object|object]].|[[string|String]]|Yes| |tile|ID or [[coordinate|coordinate]] of the [[tile|tile]] where the [[object|object]] will be placed.|[[string|String]], [[coordinate|Coordinate]]|Yes| |entity_id|Unique [[entity|entity]] ID that will be assigned.|[[string|String]]|No| ^Return Value^Description^Type^ |Object Added|Returns a reference to the [[object]] that was added.|[[Entity]]| The [[remove_entity|Remove Entity]] function can be triggered later to remove an [[object|object]] that was previously added to the scene with the Add Object function. ====Example:==== add_object("tree_small", "target_tile", "new_tree"); //Results:// A small tree will be added to the [[map|map]] on the [[tile|tile]] having ID "target_tile" and will be assigned an ID of "new_tree". Use the **Add Object** function to introduce new interactable [[object|objects]] or obstacles into the scene. After being added, you can use the [[set_entity_script|Set Entity Script]] function to assign a [[script|script]] to the [[object|object]] or the [[modify_navigation|Modify Navigation]] function to mark a now blocked path as impassable. ---- ====Editor Node:==== {{:add_object_node.png?nolink|}} ====Visual Demo:==== {{:add_object_demo.gif?nolink|}} ~~NOTOC~~