Archive: 2017 November

Nov
22

Development Update as of 11/21/17

Hello again everyone, it’s time for another bi-weekly development update! In this update, I have some progress to share on both the upgrade to Godot 3.0 (primarily around the new Voxel Editor) and some small, new features that were added […]

Nov
08

Development Update as of 11/7/17

Hello everyone! This latest development update for RPG in a Box covers some of the progress that I’ve made on the new Voxel Editor (as part of the Godot 3.0 upgrade) and information about a new tutorial that I recently […]