Archive: 2016 April

Apr
30

Release v0.2.4-alpha

This release includes a few usability improvements and fixes related to the editors and a new tool for applying updates in bulk to your voxel models. Editor Tab Improvements Most notably are the improvements to the editor tabs within the […]

Apr
20

Release v0.2.3-alpha

Firstly, apologies for the delay in getting this update posted! I will admit that I spent most of the weekend (and Monday evening) playing the DOOM Closed Beta, so I am running a bit behind my usual schedule. For the […]

Apr
09

Release v0.2.2-alpha

In this version, objects can now be set up to span multiple tiles based on their voxel dimensions. In support of this, a grid depth slider was added to the Voxel Editor that can be adjusted independently of the grid […]

Apr
02

Release v0.2.1-alpha

I’ve recently moved towards a weekly release cycle with RPG in a Box, and I feel that it’s been working well so far. I am going to try to consistently post updates like these, with visuals for any interesting changes, […]