Voxel Editor

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Revision as of 22:07, 14 February 2016 by Justin (Talk | contribs)

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Overview

The Voxel Editor is where you will create the voxel models for your tiles, objects, and characters. It is similar to drawing pixel art but with a third dimension. You select a color and then click (or click and drag) to draw voxels. The depth of the cursor (forward and backward) is adjusted using the scroll wheel on your mouse.

Components

Toolbar

Voxel editor toolbar.png

  • Page white add.png New: Opens the New Resource dialog.
  • Disk.png Save: Saves the voxel model. This will become enabled any time changes have been made to the model.
  • Disk multiple.png Save As: Saves the voxel model to a new file with a different name. A dialog will open to prompt for the new name and type (tile, object, or character). Once saved, the voxel model will be opened in a new tab.
  • Clear.png Clear: Removes all voxels from the current frame.
  • Brick add.png Import: Imports voxel data from the MagicaVoxel (.vox) format (experimental feature).
  • Lorry go.png Export: Exports the current frame into a .OBJ format file that can be loaded into external applications such as Blender.
  • Paintbrush.png Draw Mode:
  • Eye.png View Mode:
  • Color swatch.png Voxel Color:
  • Arrow up.png Shift Model Up:
  • Arrow down.png Shift Model Down:
  • Arrow left.png Shift Model Left:
  • Arrow right.png Shift Model Right:
  • Blue arrow down.png Shift Model Forward:
  • Blue arrow up.png Shift Model Backward:

3D View

Voxel editor 3d view.png

Animation Toolbar

Animation toolbar.png

Properties Panel

Voxel properties.png


Controls/Shortcut Keys

Edit Mode

  • Left Mouse Button: Place voxel at cursor position.
  • Scroll Wheel: Adjust depth of voxel cursor.
  • D: Delete voxel at cursor position.
  • E or Middle Mouse Button: Grab voxel color at cursor position (eyedropper).
  • Right Mouse Button + Drag: Rotate camera.

View Mode

  • Right Mouse Button + Drag: Rotate model.