Voxel Editor

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Overview

The Voxel Editor is where you will create the voxel models for your tiles, objects, and characters. It is similar to drawing pixel art but with a third dimension. You select a color and then click (or click and drag) to draw voxels. The depth of the cursor (forward and backward) is adjusted using the scroll wheel on your mouse.

Components

Toolbar

Voxel editor toolbar.png

  • Page white add.png New: Opens the New Resource dialog.
  • Disk.png Save: Saves the voxel model. This will become enabled any time changes have been made to the model.
  • Disk multiple.png Save As: Saves the voxel model to a new file with a different name. A dialog will open to prompt for the new name and type (tile, object, or character). Once saved, the voxel model will be opened in a new tab.
  • Clear.png Clear: Removes all voxels from the current frame.


3D View

Voxel editor 3d view.png

Animation Toolbar

Animation toolbar.png

Properties Panel

Voxel properties.png


Controls/Shortcut Keys

Edit Mode

  • Left Mouse Button: Place voxel at cursor position.
  • Scroll Wheel: Adjust depth of voxel cursor.
  • D: Delete voxel at cursor position.
  • E or Middle Mouse Button: Grab voxel color at cursor position (eyedropper).
  • Right Mouse Button + Drag: Rotate camera.

View Mode

  • Right Mouse Button + Drag: Rotate model.