Map Editor

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Overview

The Map Editor is where everything comes together. You will use this editor to create the maps for your game using the available tiles, objects, scripts, etc.


Toolbar Components

  • New: Opens the New Resource dialog with Map selected as the resource type.
  • Save: Saves the map. This will become enabled any time changes have been made to the map.
  • Save As: Saves the map to a new file with a different name. A dialog will open to prompt for the new name. Once saved, the map will be opened in a new tab.
  • Clear: Removes all tiles and objects from the map.
  • Toggle Grid: Enables/disables the tile grid lines.
  • Toggle Navigation Paths: Enables/disables the navigation paths. These will appear as green lines between tiles and indicate the paths that the player can walk along.
  • Place Mode: Switches to placement mode for placing tiles and objects.
  • Edit Mode: Switches to editing mode for selecting/rotating/deleting/etc. tiles and objects.
  • Groups: Displays a list of groups defined for this map.
  • Select Group: Selects all resources that are in specified group. You must be in Edit Mode to use this button.
  • Delete Group: Deletes the group from the defined list of groups. You must be in Edit Mode to use this button.


Resource Selection Sidebar

On the right-hand side of the application, there is a sidebar containing two tabs: Tiles and Objects. These display lists of the resources available to place into your map. Each resource is shown as a 3D preview that rotates if selected. If desired, you can double-click on a resource to open it in the Voxel Editor, or single-click to select it and then click on the small button that appears in the top-right corner.


Minimap

Below the resource selection sidebar, there is a small window containing a minimap. This is simply an overhead view of the map that is currently active in the Map Editor. The two magnifying glass buttons can be used to zoom in and out.


Controls/Shortcut Keys

Camera

  • Middle Mouse Button + Drag: Rotate camera
  • Shift + Middle Mouse Button + Drag: Move camera
  • Scroll Wheel Up: Zoom camera in
  • Scroll Wheel Down: Zoom camera out

Place Mode

  • Left Mouse Button: Place tile/object
  • Right Mouse Button: Rotate pending tile/object
  • A: Raise placement grid by one unit
  • Z: Lower placement grid by one unit
  • X: Reset placement grid to zero

Edit Mode

  • Left Mouse Button: Select tile/object
  • Control + Left Mouse Button: Select multiple tiles/objects
  • Right Mouse Button: Context menu
  • R: Rotated selected tile/object clockwise
  • T: Rotated selected tile/object counterclockwise
  • D: Delete selected tile/object
  • W: Toggle walkability of two adjacent tiles