Difference between revisions of "Dialogue Editor"

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*'''Script:''' Adds a node that will trigger a script to execute.
 
*'''Script:''' Adds a node that will trigger a script to execute.
 
=== Other Buttons ===
 
=== Other Buttons ===
*'''Select All:'''
+
*'''Select All:''' Selects all nodes in the dialogue graph.
*'''Select None:'''
+
*'''Select None:''' Deselects all nodes in the dialogue graph.
  
  
 
== Dialogue Graph ==
 
== Dialogue Graph ==
 
[[File:Dialogue_graph.png]]
 
[[File:Dialogue_graph.png]]

Revision as of 17:10, 16 July 2016

Overview

The Dialogue Editor is used to create dialogue for the characters in your game.


Components

Toolbar

Dialogue editor toolbar.png

Node Buttons

  • NPC: Adds a node for text that will be spoken by the character to which the dialogue is attached (i.e. the NPC).
  • Player: Adds a node for text that will be spoken by the player character. If multiple Player nodes are connected to a single output, the player will be presented all as options to choose from.
  • Message: Adds a node for text that will be displayed as a message (i.e. not dialogue spoken by anyone).
  • Condition: Adds a node that will evaluate a conditional expression. Two output nodes can be connected to this node type, one for a "true" evaluation and one for "false".
  • Script: Adds a node that will trigger a script to execute.

Other Buttons

  • Select All: Selects all nodes in the dialogue graph.
  • Select None: Deselects all nodes in the dialogue graph.


Dialogue Graph

Dialogue graph.png