Tag: ui

Nov
22

Development Update as of 11/21/17

Hello again everyone, it’s time for another bi-weekly development update! In this update, I have some progress to share on both the upgrade to Godot 3.0 (primarily around the new Voxel Editor) and some small, new features that were added […]

Oct
25

Development Update as of 10/24/17

Hello again everyone! Unfortunately I haven’t been able to stick with the bi-weekly schedule quite like I had wanted, but I’ve been trying to get a development update out at least once very few weeks. This particular update will focus […]

Sep
03

Development Update as of 9/2/17

Hi everyone! I am happy to say that I already have enough content for another development update! I think going forward I’m going to attempt to stick with a bi-weekly schedule for these since that has seemed to work out […]

Aug
20

Development Update as of 8/19/17

Development Update as of 8/19/17 Hey everyone! I’ve gotten quite a bit accomplished over the past couple of weeks, so I figured I would go ahead and do another development update to share some of the more interesting things I’ve […]

Jul
02

Development Update as of 7/1/17

First of all, apologies for the delay in getting this latest update out there! A lot of my focus lately has been around documentation, bug fixes, and other behind the scenes improvements, but there are a few small features here […]

Mar
28

Development Update as of 3/27/17

Credits Editor One of the main new features that I have been working on recently is the Credits Editor and its related functionality. Using the Credits Editor, you can define a list of items that will be scrolled across the […]

Feb
28

Development Update as of 2/26/17

Dialogue Box Customization One of the primary areas I have been focusing on recently is around customization of the dialogue box appearance. I’ve been adding some new options and features to the UI Theme Editor that allow you to design […]

Feb
08

Development Update as of 2/6/17

Main Menu and Pause Menu One of the main new features that I have been focusing on lately is the Main Menu functionality. As seen below, it’s very similar to the Pause Menu at this point, except with your game […]

Feb
27

Release v0.0.10-alpha

Release v0.0.10-alpha is now available! Although there’s not a lot of major new features this time around, there are definitely a lot of changes (including close to 20 bug fixes). A couple of the more interesting features I have implemented […]

Jan
23

Release v0.0.8-alpha

Release v0.0.8-alpha is now available! The major new features in this release include a basic Item Editor, an Inventory/Container UI, and support for conditional statements (if/then/else) in the Script Editor. Check out the Download page for a list of the other […]