Tag: script editor

Jun
15

Development Update as of 6/14/18

Hello everyone! I decided to go ahead and post an update mid-June since I’ve collected enough interesting GIFs and screenshots so far. 🙂 I’m still pushing forward on migrating everything over to Godot 3.0 (with the occasional new feature) for […]

Feb
01

Development Update as of 1/31/18

Hello again! I hope everyone has had a great 2018 so far. During January I’ve mostly been focused on “behind the scenes” type of work for the new version of RPG in a Box using Godot 3.0, and I I’ve […]

Jan
03

Development Update as of 1/2/18

Hello again! I hope everyone had a Merry Christmas and a Happy New Year! I spent some time with family over the holidays so this update will be a bit smaller than usual, but I’ve continued to make good progress […]

Sep
17

Development Update as of 9/16/17

Hello again, everyone! I don’t have as many interesting features to cover as usual in this bi-weekly development update since I’ve been focusing a lot on the conversion to Godot 3.0, however I thought it would be worth sharing a […]

Feb
18

Development Update as of 2/18/17

Hi everyone! I thought it would be a good time to provide another development update since it’s been close to two weeks and I have some new features and improvements to share. This includes item tooltips, menu updates, and some […]

May
12

Release v0.3-alpha

This release includes the new and improved Script Editor! The old “outline” style has been replaced with a visual graph and has drag-and-drop functionality similar to the Dialogue Editor. Visual Script Editor As shown below, the new Script Editor has […]