Tag: new feature

Jun
15

Development Update as of 6/14/18

Hello everyone! I decided to go ahead and post an update mid-June since I’ve collected enough interesting GIFs and screenshots so far. 🙂 I’m still pushing forward on migrating everything over to Godot 3.0 (with the occasional new feature) for […]

Jun
01

Development Update as of 6/1/18

Development Updates Hi again! I hope everyone has had a great month. I’ve mostly been focusing on editor-related tasks, in particular for the Theme Editor, Main Menu Editor, and Credits Editor. At this point I now have a lot of […]

May
03

Development Update as of 5/2/18

Hi again, everyone! Over the past month I’ve continued focusing on the migration of functionality over for the big v0.5 release. I probably have at least a few more months of effort remaining to get everything ported and ready, but […]

Mar
29

Development Update as of 3/28/18

Development Updates Over the past month I’ve been slowly but surely making progress on v0.5 and the migration to Godot 3.0. I said this in my last update, but I can’t say enough how much I appreciate everyone’s patience as […]

Mar
01

Development Update as of 2/28/18

Hello again! It’s hard to believe it’s already been a month since my last development update. I truly appreciate everyone’s patience as I work my way through a lot of repetitive work to get the existing functionality ported over to […]

Feb
01

Development Update as of 1/31/18

Hello again! I hope everyone has had a great 2018 so far. During January I’ve mostly been focused on “behind the scenes” type of work for the new version of RPG in a Box using Godot 3.0, and I I’ve […]

Dec
20

Development Update as of 12/19/17

Hello again, everyone! I’ve been making great progress on the upgrade to Godot 3.0 and seem to be gaining more momentum as I get some of the general groundwork out of the way. Continue reading below for some details on […]

Nov
22

Development Update as of 11/21/17

Hello again everyone, it’s time for another bi-weekly development update! In this update, I have some progress to share on both the upgrade to Godot 3.0 (primarily around the new Voxel Editor) and some small, new features that were added […]

Oct
08

Development Update as of 10/7/17

Over the past few weeks I’ve been spending most of my time on the migration to Godot 3.0, so this update will primarily focus on my progress around that effort. I have a lot of cool GIFs to show this […]

Sep
03

Development Update as of 9/2/17

Hi everyone! I am happy to say that I already have enough content for another development update! I think going forward I’m going to attempt to stick with a bi-weekly schedule for these since that has seemed to work out […]