Tag: new feature

Sep
03

Development Update as of 9/2/17

Hi everyone! I am happy to say that I already have enough content for another development update! I think going forward I’m going to attempt to stick with a bi-weekly schedule for these since that has seemed to work out […]

Aug
20

Development Update as of 8/19/17

Development Update as of 8/19/17 Hey everyone! I’ve gotten quite a bit accomplished over the past couple of weeks, so I figured I would go ahead and do another development update to share some of the more interesting things I’ve […]

Aug
06

Development Update as of 8/5/17

It’s so hard to believe it’s already been a month since my last development update! It’s been a pretty hectic month, but I’ve managed to make some good progress. I also have a bit of time off from my day […]

Jul
02

Development Update as of 7/1/17

First of all, apologies for the delay in getting this latest update out there! A lot of my focus lately has been around documentation, bug fixes, and other behind the scenes improvements, but there are a few small features here […]

Apr
11

Development Update as of 4/10/17

Character Portraits One of the main features I have been focusing on recently is support for character portraits. In the initial implementation, you can choose between two different styles/positions for the portrait: side and top. The side position will show […]

Feb
28

Development Update as of 2/26/17

Dialogue Box Customization One of the primary areas I have been focusing on recently is around customization of the dialogue box appearance. I’ve been adding some new options and features to the UI Theme Editor that allow you to design […]

Feb
08

Development Update as of 2/6/17

Main Menu and Pause Menu One of the main new features that I have been focusing on lately is the Main Menu functionality. As seen below, it’s very similar to the Pause Menu at this point, except with your game […]

Jan
09

Development Update as of 1/8/17

First of all, this is a bit late, but Merry Christmas, Happy Holidays, Happy New Year, and anything else I missed! I hope everyone had a nice holiday and that their year is off to a great start. 🙂 I […]

Dec
19

Development Update as of 12/17

Auto-Tiling One of the new features that I have been working on recently is auto-tiling. I decided this would be something that would be very convenient to have – with this, map-making should be a bit quicker and less tedious, […]

Nov
22

Scripting and Dialogue Updates

Over this past month, I have mostly been focusing on enhancements to the scripting and dialogue system (along with the usual fixing of bugs along the way). Dialogue in particular is a feature that I feel is important to get […]