Tag: games

Sep
20

Development Update as of 9/20/18

Development Updates Hello everyone! I just wanted to quickly cover a few of the many things I’ve been working on over the past month as I continue to build out the new game engine and polish the editors for v0.5. […]

Jul
06

Development Update as of 7/5/18

Hi again, everyone! This update is a bit later than I anticipated, but I’ve made great progress in the second half of June. Continue reading below for some highlights of what I’ve been working on! Dialogue Editor I’m excited to […]

Jun
15

Development Update as of 6/14/18

Hello everyone! I decided to go ahead and post an update mid-June since I’ve collected enough interesting GIFs and screenshots so far. 🙂 I’m still pushing forward on migrating everything over to Godot 3.0 (with the occasional new feature) for […]

May
03

Development Update as of 5/2/18

Hi again, everyone! Over the past month I’ve continued focusing on the migration of functionality over for the big v0.5 release. I probably have at least a few more months of effort remaining to get everything ported and ready, but […]

Mar
29

Development Update as of 3/28/18

Development Updates Over the past month I’ve been slowly but surely making progress on v0.5 and the migration to Godot 3.0. I said this in my last update, but I can’t say enough how much I appreciate everyone’s patience as […]

Mar
01

Development Update as of 2/28/18

Hello again! It’s hard to believe it’s already been a month since my last development update. I truly appreciate everyone’s patience as I work my way through a lot of repetitive work to get the existing functionality ported over to […]

Dec
20

Development Update as of 12/19/17

Hello again, everyone! I’ve been making great progress on the upgrade to Godot 3.0 and seem to be gaining more momentum as I get some of the general groundwork out of the way. Continue reading below for some details on […]

Dec
06

Development Update as of 12/5/17

Hello again! I hope everyone is having a great week. This bi-weekly development update contains a bit of information about the upgrade to Godot 3.0 and a few other new features that were recently added. Continue below for details and […]

Aug
06

Development Update as of 8/5/17

It’s so hard to believe it’s already been a month since my last development update! It’s been a pretty hectic month, but I’ve managed to make some good progress. I also have a bit of time off from my day […]

Mar
28

Development Update as of 3/27/17

Credits Editor One of the main new features that I have been working on recently is the Credits Editor and its related functionality. Using the Credits Editor, you can define a list of items that will be scrolled across the […]