Tag: games

Dec
20

Development Update as of 12/19/17

Hello again, everyone! I’ve been making great progress on the upgrade to Godot 3.0 and seem to be gaining more momentum as I get some of the general groundwork out of the way. Continue reading below for some details on […]

Dec
06

Development Update as of 12/5/17

Hello again! I hope everyone is having a great week. This bi-weekly development update contains a bit of information about the upgrade to Godot 3.0 and a few other new features that were recently added. Continue below for details and […]

Aug
06

Development Update as of 8/5/17

It’s so hard to believe it’s already been a month since my last development update! It’s been a pretty hectic month, but I’ve managed to make some good progress. I also have a bit of time off from my day […]

Mar
28

Development Update as of 3/27/17

Credits Editor One of the main new features that I have been working on recently is the Credits Editor and its related functionality. Using the Credits Editor, you can define a list of items that will be scrolled across the […]

Feb
25

Vloxelworld Alpha v0.6

Latest Update on Vloxelworld (by Ofihombre) After a one year of absence from the previous version, Vloxelworld is now return to loaded with a good variety of updates on the alpha v0.6 following in this list: Examples: – Update in […]

Feb
20

Example Game

I’ve uploaded an official example game for RPG in a Box over at IndieDB, click here to check it out! The purpose of this example game is to demonstrate the current features available in the game engine. The plan is […]

Feb
16

Vloxelworld

A demo of the first user-made project, Vloxelworld (by Ofihombre), is up on IndieDB. Vloxelworld makes use of the first-person camera mode and even features an arcade! At some point this week I will be adding my own sample game […]