Tag: editors

Sep
17

Development Update as of 9/16/17

Hello again, everyone! I don’t have as many interesting features to cover as usual in this bi-weekly development update since I’ve been focusing a lot on the conversion to Godot 3.0, however I thought it would be worth sharing a […]

Aug
20

Development Update as of 8/19/17

Development Update as of 8/19/17 Hey everyone! I’ve gotten quite a bit accomplished over the past couple of weeks, so I figured I would go ahead and do another development update to share some of the more interesting things I’ve […]

Feb
28

Development Update as of 2/26/17

Dialogue Box Customization One of the primary areas I have been focusing on recently is around customization of the dialogue box appearance. I’ve been adding some new options and features to the UI Theme Editor that allow you to design […]

Nov
22

Scripting and Dialogue Updates

Over this past month, I have mostly been focusing on enhancements to the scripting and dialogue system (along with the usual fixing of bugs along the way). Dialogue in particular is a feature that I feel is important to get […]

Jul
04

Release v0.3.1-alpha

First of all, apologies for the delay in getting an update out. I am still alive and making progress! Since I have not been able to put a lot of time into the project the past few weeks, I have […]

May
12

Release v0.3-alpha

This release includes the new and improved Script Editor! The old “outline” style has been replaced with a visual graph and has drag-and-drop functionality similar to the Dialogue Editor. Visual Script Editor As shown below, the new Script Editor has […]

Apr
30

Release v0.2.4-alpha

This release includes a few usability improvements and fixes related to the editors and a new tool for applying updates in bulk to your voxel models. Editor Tab Improvements Most notably are the improvements to the editor tabs within the […]

Apr
09

Release v0.2.2-alpha

In this version, objects can now be set up to span multiple tiles based on their voxel dimensions. In support of this, a grid depth slider was added to the Voxel Editor that can be adjusted independently of the grid […]

Mar
26

Release v0.2-alpha

Visual Dialogue Editor The main new feature in RPG in a Box v0.2-alpha is the visual dialogue editor. This new dialogue editor replaces the original and uses a node-based system to allow for easier creation of dialogue. It’s a bit […]