Tag: dialogue

Sep
03

Development Update as of 9/2/17

Hi everyone! I am happy to say that I already have enough content for another development update! I think going forward I’m going to attempt to stick with a bi-weekly schedule for these since that has seemed to work out […]

Apr
11

Development Update as of 4/10/17

Character Portraits One of the main features I have been focusing on recently is support for character portraits. In the initial implementation, you can choose between two different styles/positions for the portrait: side and top. The side position will show […]

Mar
08

Development Update as of 3/8/17

Dialogue Box Updates Since my last development update, I’ve made a few improvements/changes relating to dialogue boxes. Firstly, I adjusted the default appearance of the dialogue boxes to be a bit more simplistic. The default style is now more rounded […]

Feb
28

Development Update as of 2/26/17

Dialogue Box Customization One of the primary areas I have been focusing on recently is around customization of the dialogue box appearance. I’ve been adding some new options and features to the UI Theme Editor that allow you to design […]

Nov
22

Scripting and Dialogue Updates

Over this past month, I have mostly been focusing on enhancements to the scripting and dialogue system (along with the usual fixing of bugs along the way). Dialogue in particular is a feature that I feel is important to get […]

Apr
02

Release v0.2.1-alpha

I’ve recently moved towards a weekly release cycle with RPG in a Box, and I feel that it’s been working well so far. I am going to try to consistently post updates like these, with visuals for any interesting changes, […]

Mar
26

Release v0.2-alpha

Visual Dialogue Editor The main new feature in RPG in a Box v0.2-alpha is the visual dialogue editor. This new dialogue editor replaces the original and uses a node-based system to allow for easier creation of dialogue. It’s a bit […]

Feb
13

Release v0.0.9-alpha

Release v0.0.9-alpha is now available – a lot of new things this time around! The major new features in this release include an Enemy Editor and Battle Editor along with a basic combat implementation, as well as conditional expressions and […]

Dec
21

Release v0.0.7-alpha

Release v0.0.7-alpha is now available! The major new features in this release include a basic dialogue system for interacting with NPCs, the ability to hide tile/object groups based on the player’s location, and support for background music. Check out the Download page […]